Today's
class was basically an introduction to the Week 4 topic, "User
Experience", for the presenters of the topic as well as the whole class.
We were given the essential readings for this topic and encouraged to learn
more about this topic.
In
Katie's explanation she defined User Experience as "The way people feel about a product or device and
their pleasure and satisfaction when looking at it, using it,
touching it, sharing it". This I believe is the total experience whether
good or bad gotten when using a product.
The goals of every user experience vary from the good aspects, such as;
- Satisfaction
- Excitement
- Creativity
- Fulfilment
to the bad aspects, such as;
- Boredom
- Frustration
- Childishness
We also
tried to differentiate between usability goals of a product and its user
experience goals by giving examples as well as having a discussion about this.
The group presenting this topic was advised to state clearly the definitions of
User Experience and to give good examples of methods used to accomplish this.
I am
particularly excited about this presentation because most of the guys in this
group are good presenters.
Katie then started
the introduction for the "Ubiquitous Computing" which could also be
called "Calm Computing". This essentially means technologies that do
not exist until when they are need. Example of this was the video shown about
Haptic Wrist Watch which enables the user know if there is any activity in his
Email box without being too obvious that the user is actually checking his
Email box.I am really
interested in learning more about this topic because this was the topic that 2
groups had to flip a coin for.
There was an introduction for "Technology Enhanced Learning" which is basically any form of learning that is technology-assisted. This is a very broad topic with various aspects to it which includes E-Learning, Intelligence Tutoring Systems and Games-based Learning.
We then discussed the various theories involved with this topic, which includes;
There was an introduction for "Technology Enhanced Learning" which is basically any form of learning that is technology-assisted. This is a very broad topic with various aspects to it which includes E-Learning, Intelligence Tutoring Systems and Games-based Learning.
We then discussed the various theories involved with this topic, which includes;
- Behaviourist: This is the theory that is based on the belief that learning is the acquisition of new behaviours through conditioning. Users of this theory believe that learner should be given information, tested on this information and then rewarded accordingly.
- Cognitivist: It is believed that learning is an internal mental process and learning processes are designed with knowledge of cognitive processes especially memory.
- Constructivist: This theory is based on the belief that knowledge can be constructed and not transferred from a teacher to a learner. An example is the use of plays as learning activities.
This topic is the one topic dear to my heart as I am more interested in the findings of the presenting groups as well learning more as I read the essential reading.
In all, Today's class was
enlightening and I am looking forward to hearing the presentations. Here are the links for the introduction for all the above mentioned topics;
https://studydirect.sussex.ac.uk/mod/resource/view.php?id=347709https://studydirect.sussex.ac.uk/mod/resource/view.php?id=347712
https://studydirect.sussex.ac.uk/mod/resource/view.php?id=345645
